FOUNDATIONS OF INFORMATICS AND DESIGN, Fall 2019
- Lecture: Thu 6:20pm - 8:50pm in Huntington 101
- Instructor: Professor Sunyoung Kim
- Contact: firstname.lastname@example.org
- Office: CI 329
In this course, students will learn theoretical foundations of informatics, acquire knowledge of design principles and methods, learn general analytical methods, and develop technical skills for prototype design. Students will engage innovative ways of thinking, and learn to develop solutions to improve the design of real-world Information and Communication Technology (ICT) systems.
* PRE- AND/OR CO-REQUISITES: None
In this course, students will learn the fundamentals of designing interactive products to support the way people communicate and interact in their everyday and working lives. Students will gain insights into understanding the capabilities and desires of people and on the kinds of technology available to interaction designers, together with a knowledge of how to identify requirements and develop them into a suitable design. In particularly, the course introduces how cognitive, social, and affective issues apply to interaction design and how to gather, analyze, and present data for interaction design. A central theme is that design and evaluation are interleaving, highly iterative processes, with some roots in theory but which rely strongly on good practice to create usable products. To achieve this goal, this course covers fundamental design principles, techniques, and evaluation methods of interaction design using a user-centered design approach. Students will develop technical skills to understand user needs and to design novel or improve existing informatics systems. Furthermore, students will engage innovative ways of thinking, and learn to develop solutions to improve the design of real-world problems by designing new or improving existing interactive systems guided by the instructor.
LEARNING OBJECTIVESUpon completion of this course, students should be able to:
- Exhibit understanding of the fundamental principles of interaction design (A)
- Analyze interaction design problems in a variety of contexts (B)
- Utilize general analytic methods employed in interaction design research (C)
- Apply design methods and techniques to explore solutions to create a new or improve an existing interactive system (D)
- Design interactive systems, and to develop evaluation methods to test such systems (E)
Main textbook: Interaction Design, Beyond Human-Computer Interaction (5th edition) Rogers, Y., Sharp, H., and Preece, J. (2019). ISBN-10: 1119547253
Required Canvas Readings: There are chapters selected from several other books and research papers that will be uploaded to Canvas.